Here’s a quick flash game I made as a holiday card for work! You might have to wait a second for it to load
Also, wear headphones!
Here’s the link:
http://emonte.net/christmas/MerryXmas_2011.html
Here’s a quick flash game I made as a holiday card for work! You might have to wait a second for it to load
Also, wear headphones!
Here’s the link:
http://emonte.net/christmas/MerryXmas_2011.html
Click to view album
Space Chaos is another one of my old flash games. Protect the earth from asteroids!
Chrono Karts is a 3D kart racing game my group made in our Fundamentals of 3D Graphics Programming course at RIT. We used DirectX 11 and the Havok vehicle API to build a competitive single/multiplayer arcade-style racing game. We even made a sweet user’s manual! [PDF, 660kb]
Hop into the driver’s seat and race to the finish! Players will put their skills to the test against intelligent agents and up to three friends, making use of powerful items and crazy time mechanics while traveling through exotic locales. Fans of Mario Kart and Diddy Kong Racing will feel right at home with its simple controls and light-hearted, arcade-style gameplay.
Here’s an old untitled Flash game I made in an afternoon back in 2006 using Macromedia Flash and Actionscript 2. It has sound, but I’ve disabled it since it was annoying
Evan Montembeault
Warren R. Carithers
4003-571 Computer Graphics II
Project Page: http://bit.ly/hdVama
One of the disadvantages of raytracing versus other rendering techniques is that it can be very slow. In raytracing, however, rather than being tied together each pixel has its own independent operations which means raytracing can lend itself to parallelism very well.
Because of this, the main focus of my project will be to test and compare the use of several different threading models for the raytracer I am already building for the class. I will also be exploring the use of different spatial partitioning structures for both the scene and the rendered image (e.g. sending a tile to a thread rather than individual pixels).
The scene I use for this project could really be any scene or multiple scenes, but to make accurate comparisons I will have to be consistent and use the same scene for the different tests.
I’ll be using C# and either WPF or WinForms. I’ll also be working with Windows 7, but in theory this should work on XP and Vista.
I am responsible for the entire project.
Since this is an extension of the raytracer being built in class, project development will be somewhat tied to the raytracer development. The basic milestones will be the following:
My presentation will simultaneously be a postmortem explaining what went right and what went wrong during the project and a presentation of the results of my tests.4003-571 Computer Graphics II
The goal of our raytracing project is to reproduce this historical image:
This first exercise is just to roughly figure out all the positions of the objects in the scene: The floor, the two spheres, the camera and the light. Since all we’re really doing is getting some data, I decided to just quickly use Blender to get a rough version of the picture (just the positioning, basically). This is what I came up with in a few seconds:
Here are the object positions:
Imagination was an animation I did recently for my 2D Animation class. I focused mostly on making effective use of timing and audio for this project rather than simply doing heavy animation work.
Here’s a quick animation I did for my 2D Animation class!